Manual Input Mesh Generation - Skateboard
Image:
Text Explanation:
The code (right) is a manual implementation of a basic skateboard deck (above). This demonstrates an ability to place 3D geometric points in space manually with the coordinate system and calculations involving sines for rounded edges. Though this is a simple example, this skill can be used to optimize terrain data, draw procedural meshes and other operations that require directly accessing and manipulating the mesh.
Video:
This tiny game demo demonstrates the mesh and a few simpler manually inputted meshes in an active short game demo.
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Source Code:
private var newVertices : Vector3[]; |