Manual Input Mesh Generation - Skateboard
The code (right) is a manual implementation of a basic skateboard deck (above). This demonstrates an ability to place 3D geometric points in space manually with the coordinate system and calculations involving sines for rounded edges. Though this is a simple example, this skill can be used to optimize terrain data, draw procedural meshes and other operations that require directly accessing and manipulating the mesh.
This tiny game demo demonstrates the mesh and a few simpler manually inputted meshes in an active short game demo.
private var newVertices : Vector3;