Collection of sketches in code-based art. Nothing here took more than an hour.
r - Hard Coded Morph Animation
Placeholder appearance for creatures. 3D roguelike-projects. No modelling software used. Each "Pixeloid" morphs a a randomized pace between an "x" and "+" position, wherein the outside points interpolate between 0.3 and 1 units from the center. C# script affecting mesh created numerically; no modelling software used.
Random Hex-Tile Height-Map
Simple experiment into what a Roguelike with Final-Fantasy Tactics-like height maps would look like. Verdict was that too much necessary information was occluded from the camera view. C# script affecting mesh created numerically; no modelling software used.
Moon Reflecting On the Sea
Modified a basic cutout Shader; to animate the Alpha cutoff value with a Sin Wave and some noise (Random Floats 0.0 to 1.0). Acting upon a radial grandiant texture (1.0 Alpha in the middle 0.0 to the outside).
Script places vertices based on a perfect fractal. Brief experiment to see what it would look like. Could expand the methodology to create fireworks or more intentionally driven plant effects. C# script affecting mesh created numerically; no modelling software used.