Taken, Developed and Printed by me. Used cross-filtering techniques. Some of my work got increasingly experimental; using multiple exposure, negative layering, and even cutting negatives with a razor blade.
My photography coursework focused on concepts such as lighting, contrast, and composition, which are very important to setting up effective 3D scenery in game development. Additionally, should the need arise, I am capable of taking photos at quality high enough for use as textures or general inspirational stock to guide artists in recreating scenes of particular areas.