Bradley "Luke" Hylton
  • Game Prototypes
    • Toy Soldiers
    • Sparkly Night
    • Snakes in a 3-Torus
    • Archimedes' Labyrinth
    • Dungeon Swim
  • Technical Art Demos
    • Manual Input Mesh Generation
    • Low Resolution Hand-painted Normal Map
    • Post-Process Shader
    • Miscellaneous Gallery
  • Publications
    • Project Realism
    • uGrounds
  • Art
    • 3D Art >
      • Steampunk Ragdoll
      • Poisoning Series
    • Sprites
    • Photography
    • Miscellaneous
  • Contact

Project Realism

George Mason Review; Volume 22, Pages 16-24.
Project Realism was originally a "Research Summary" into previous uses of hunger in games and comparison between that and actual hunger; with the advice of Prof. Seth Hudson. It was redrafted into my own synthesis of a more experimental gameplay idea to push the boundary a bit farther.
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  • Game Prototypes
    • Toy Soldiers
    • Sparkly Night
    • Snakes in a 3-Torus
    • Archimedes' Labyrinth
    • Dungeon Swim
  • Technical Art Demos
    • Manual Input Mesh Generation
    • Low Resolution Hand-painted Normal Map
    • Post-Process Shader
    • Miscellaneous Gallery
  • Publications
    • Project Realism
    • uGrounds
  • Art
    • 3D Art >
      • Steampunk Ragdoll
      • Poisoning Series
    • Sprites
    • Photography
    • Miscellaneous
  • Contact