Project Realism is primarily a set of systems for emergent gameplay. They form part of the core of larger games and may interface with combat, dialogue and all other systems important to gameplay. The purpose of these systems is to simulate the player character having realistic needs of food, water and rest in order to add depth, difficulty and realism to the game. Though they have ludonarrative value, they do not directly impact the main storyline of the game. A heavily researched mechanic design document around the usage of starvation in modern titles. Published in the GMU undergraduate journal.
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function RC4Initialize() { Unity Javascript (aka Unityscript) encryption code to enable communication with the Newgrounds server. Was first available access to their server in Unity. Required writing scratch implementations of encryption algorithms, due to their lack of availability in the Javascript dialect.
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